Welcome to Jhymmee’s Pickle Jar. A weekly update containing statistics and rules for mystical and magical monsters, and artifacts that Jhymmee the Pickled Wizard keeps preserved in his magical pickle jars.
Archlight Horror
Medium Construct, unaligned
- Armor Class 20
- Hit Points 74(10d8 + 24)
- Speed 30ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
- Damage Immunities Force, Necrotic, Poison, Psychic
- Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
- Senses passive Perception 12
- Languages the language of its creator
- Challenge 5 (1,800 XP)
- Proficiency Bonus +3
Magic Resistance. The Archlight Horror has advantage on saving throws against spells and other magical effects.
Adaptive Spell Immunity. After the Archlight Horror fails it’s saving throw, and/or takes damage from a spell it becomes immune to that spell for 1 minute.
Actions
Multiattack. The Archlight Horror makes three melee attacks.
Archblade. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (1d10 + 4)