Jhymmee’s Pickle Jar – Archlight Horror

Welcome to Jhymmee’s Pickle Jar. A weekly update containing statistics and rules for mystical and magical monsters, and artifacts that Jhymmee the Pickled Wizard keeps preserved in his magical pickle jars.

Archlight Horror

Medium Construct, unaligned


  • Armor Class 20
  • Hit Points 74(10d8 + 24)
  • Speed 30ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 14 (+2) 15 (+2) 11 (+0)

  • Damage Immunities Force, Necrotic, Poison, Psychic
  • Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
  • Senses passive Perception 12
  • Languages the language of its creator
  • Challenge 5 (1,800 XP)
  • Proficiency Bonus +3

Magic Resistance. The Archlight Horror has advantage on saving throws against spells and other magical effects.

Adaptive Spell Immunity. After the Archlight Horror fails it’s saving throw, and/or takes damage from a spell it becomes immune to that spell for 1 minute.

Actions

Multiattack. The Archlight Horror makes three melee attacks.

Archblade. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 10 (1d10 + 4)